Scientific Events, Paper Publication and Presentation
WISH@CHI2023 “Co-Designing Interactive Technologies for Community Aware Physical Training and Rehabilitation in the VR2Care Digital Ecosystem”
28th April 2023
Presented by Hugo Paredes, Project Coordinator, INESC.
Hamburg, Germany
WISH@CHI2023 “Co-Designing Interactive Technologies for Community Aware Physical Training and Rehabilitation in the VR2Care Digital Ecosystem”
28th April 2023
Presented by Hugo Paredes, Project Coordinator, INESC.
Hamburg, Germany
WISH@CHI2023
Co-Designing Interactive Technologies for Community Aware Physical Training and Rehabilitation in the VR2Care Digital Ecosystem”
28th April 2023
Presented by Hugo Paredes, Project Coordinator, INESC.
Hamburg, Germany
IFA Global Conference
“Age-Friendly Environments/ Metaverse for Age-Friendly”
27-30 June 2023
Presented by Ad Von Berlo, Smart Homes; Matthieu Arendse, Tante Louise; Vania Mota, OSF
Bangkok, Thailand
iMETA 2023
"VR2CARE: an age-friendly ecosystem for physical activity, rehabilitation, and social interaction”
18-20 September 2023
Presented by Hugo Paredes, Project Coordinator, INESC.
Tartu, Estonia
MetroXRAINE2023
25-27 October 2023
Presented by Hugo Paredes, Project Coordinator, INESC.
Milan, Italy
AHL Napoli 2023
“Scaling up digital solutions through PNRR in Portugal experience.”
13 – 15 November 2023
Presented by Hugo Paredes, Project Coordinator, INESC.
Milan, Italy
SEGAH 2024
“Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization: A Pilot Gamified Experience with Neurodivergent Participants”
7 – 9 August 2024
Presented by Hugo Paredes, Project Coordinator, INESC.
Funchal, Madeira
ACHI 2024
“Virtual Multiuser Environment for Adapted Physical Activity and Rehabilitation for Older Adults: Usability and Acceptance Evaluation”
26-30 May 2024
Presented by Vania Mota, OSF.
Barcelona, Spain
Other papers:
JIM
“Exploitation Challenges in Multi-user-driven Innovation – A case study of improving physical activity with Virtual Reality”
Altice Labs Innovation Magazine
“Exploitation Challenges in Multi-user-driven Innovation – A case study of improving physical activity with Virtual Reality”